// Fill out your copyright notice in the Description page of Project Settings. #include "BlasterGameMode.h" #include "Blaster/Character/BlasterCharacter.h" void ABlasterGameMode::PlayerEliminated(ABlasterCharacter* EliminatedCharacter, ABlasterPlayerController* VictimController, ABlasterPlayerController* AttackerController) { if (EliminatedCharacter) { EliminatedCharacter->Eliminated(); } }