// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "Casing.generated.h" UCLASS() class BLASTER_API ACasing : public AActor { GENERATED_BODY() public: ACasing(); protected: virtual void BeginPlay() override; private: UPROPERTY(VisibleAnywhere) UStaticMeshComponent* CasingMesh; };