// Fill out your copyright notice in the Description page of Project Settings. #include "Weapon.h" #include "Components/SphereComponent.h" AWeapon::AWeapon() { PrimaryActorTick.bCanEverTick = false; bReplicates = true; WeaponMesh = CreateDefaultSubobject(TEXT("WeaponMesh")); WeaponMesh->SetupAttachment(RootComponent); SetRootComponent(WeaponMesh) ; WeaponMesh->SetCollisionResponseToAllChannels(ECollisionResponse::ECR_Block); WeaponMesh->SetCollisionResponseToChannel(ECollisionChannel::ECC_Pawn, ECollisionResponse::ECR_Ignore); WeaponMesh->SetCollisionEnabled(ECollisionEnabled::NoCollision); AreaSphere = CreateDefaultSubobject(TEXT("AreaSphere")); AreaSphere->SetupAttachment(RootComponent); AreaSphere->SetCollisionResponseToAllChannels(ECollisionResponse::ECR_Ignore); AreaSphere->SetCollisionEnabled(ECollisionEnabled::NoCollision); } void AWeapon::BeginPlay() { Super::BeginPlay(); if (HasAuthority()) { AreaSphere->SetCollisionEnabled(ECollisionEnabled::QueryAndPhysics); AreaSphere->SetCollisionResponseToChannel(ECollisionChannel::ECC_Pawn, ECollisionResponse::ECR_Overlap); } }