// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/PlayerState.h" #include "BlasterPlayerState.generated.h" /** * */ UCLASS() class BLASTER_API ABlasterPlayerState : public APlayerState { GENERATED_BODY() public: virtual void OnRep_Score() override; void IncreaseScore(float ScoreAmount); private: class ABlasterCharacter* Character; class ABlasterPlayerController* Controller; ABlasterCharacter* GetCharacter() const; ABlasterPlayerController* GetController() const; };