// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Blueprint/UserWidget.h" #include "DebugWidget.generated.h" /** * */ UCLASS() class BLASTER_API UDebugWidget : public UUserWidget { GENERATED_BODY() public: UPROPERTY(meta = (BindWidget)) class UTextBlock* DebugMsg1; UPROPERTY(meta = (BindWidget)) UTextBlock* DebugMsg2; UPROPERTY(meta = (BindWidget)) UTextBlock* DebugMsg3; UPROPERTY(meta = (BindWidget)) UTextBlock* DebugMsg4; UPROPERTY(meta = (BindWidget)) UTextBlock* DebugMsg5; UPROPERTY(meta = (BindWidget)) UTextBlock* DebugMsg6; UPROPERTY(meta = (BindWidget)) UTextBlock* DebugMsg7; };