// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/PlayerState.h" #include "BlasterPlayerState.generated.h" /** * */ UCLASS() class BLASTER_API ABlasterPlayerState : public APlayerState { GENERATED_BODY() public: virtual void GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const override; virtual void OnRep_Score() override; UFUNCTION() virtual void OnRep_Defeats(); void AddToScore(float ScoreAmount); void AddToDefeats(int32 DefeatsAmount); private: UPROPERTY() class ABlasterCharacter* Character; UPROPERTY() class ABlasterPlayerController* Controller; UPROPERTY(ReplicatedUsing = OnRep_Defeats) int32 Defeats; };