// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/ProjectileMovementComponent.h" #include "RocketMovementComponent.generated.h" /** * */ UCLASS() class BLASTER_API URocketMovementComponent : public UProjectileMovementComponent { GENERATED_BODY() protected: virtual EHandleBlockingHitResult HandleBlockingHit(const FHitResult& Hit, float TimeTick, const FVector& MoveDelta, float& SubTickTimeRemaining) override; virtual void HandleImpact(const FHitResult& Hit, float TimeSlice, const FVector& MoveDelta) override; };