// Fill out your copyright notice in the Description page of Project Settings. #include "AmmoPickup.h" #include "Blaster/Character/BlasterCharacter.h" #include "Blaster/Components/CombatComponent.h" void AAmmoPickup::OnOverlap(ABlasterCharacter* BlasterCharacter) { Super::OnOverlap(BlasterCharacter); if (UCombatComponent* Combat = BlasterCharacter->GetCombat()) { Combat->PickupAmmo(WeaponType, AmmoAmount); } Destroy(); }