feature/fix-time-sync #1
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@ -5,13 +5,25 @@
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#include "Announcement.h"
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#include "CharacterOverlay.h"
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#include "DebugWidget.h"
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#include "Blueprint/UserWidget.h"
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#include "Components/TextBlock.h"
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void ABlasterHUD::BeginPlay()
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{
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Super::BeginPlay();
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}
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void ABlasterHUD::AddDebugWidget()
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{
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APlayerController* PlayerController = GetOwningPlayerController();
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if (PlayerController && DebugWidgetClass)
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{
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DebugWidget = CreateWidget<UDebugWidget>(PlayerController, DebugWidgetClass);
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DebugWidget->AddToViewport();
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}
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}
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void ABlasterHUD::AddCharacterOverlay()
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{
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APlayerController* PlayerController = GetOwningPlayerController();
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@ -31,6 +31,7 @@ class BLASTER_API ABlasterHUD : public AHUD
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public:
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virtual void DrawHUD() override;
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void AddDebugWidget();
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void AddCharacterOverlay();
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void AddAnnouncementOverlay();
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@ -40,6 +41,12 @@ public:
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UPROPERTY()
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class UCharacterOverlay* CharacterOverlay;
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UPROPERTY()
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class UDebugWidget* DebugWidget;
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UPROPERTY(EditAnywhere, Category = "Widget")
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TSubclassOf<class UUserWidget> DebugWidgetClass;
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UPROPERTY(EditAnywhere, Category = "Announcements")
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TSubclassOf<class UUserWidget> AnnouncementClass;
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@ -0,0 +1,5 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "DebugWidget.h"
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@ -0,0 +1,41 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Blueprint/UserWidget.h"
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#include "DebugWidget.generated.h"
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/**
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*
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*/
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UCLASS()
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class BLASTER_API UDebugWidget : public UUserWidget
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{
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GENERATED_BODY()
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public:
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UPROPERTY(meta = (BindWidget))
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class UTextBlock* DebugMsg1;
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UPROPERTY(meta = (BindWidget))
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UTextBlock* DebugMsg2;
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UPROPERTY(meta = (BindWidget))
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UTextBlock* DebugMsg3;
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UPROPERTY(meta = (BindWidget))
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UTextBlock* DebugMsg4;
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UPROPERTY(meta = (BindWidget))
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UTextBlock* DebugMsg5;
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UPROPERTY(meta = (BindWidget))
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UTextBlock* DebugMsg6;
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UPROPERTY(meta = (BindWidget))
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UTextBlock* DebugMsg7;
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};
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@ -9,6 +9,7 @@
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#include "Blaster/HUD/Announcement.h"
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#include "Blaster/HUD/BlasterHUD.h"
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#include "Blaster/HUD/CharacterOverlay.h"
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#include "Blaster/HUD/DebugWidget.h"
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#include "Components/ProgressBar.h"
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#include "Components/TextBlock.h"
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#include "GameFramework/GameMode.h"
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@ -38,6 +39,59 @@ void ABlasterPlayerController::Tick(float DeltaTime)
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SetHUDTime();
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CheckTimeSync(DeltaTime);
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PollInit();
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if (DebugWidget)
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{
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SetDebugMsg1(TEXT("GetServerTime(): "), FString::Printf(TEXT("%02f"), GetServerTime()));
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SetDebugMsg2(TEXT("ClientServerDelta: "), FString::Printf(TEXT("%f"), ClientServerDelta));
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SetDebugMsg3(TEXT("LevelStartingTime: "), FString::Printf(TEXT("%f"), LevelStartingTime));
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SetDebugMsg4(TEXT("WarmupTime: "), FString::Printf(TEXT("%f"), WarmupTime));
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SetDebugMsg5(TEXT("MatchTime: "), FString::Printf(TEXT("%f"), MatchTime));
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SetDebugMsg6(TEXT("CooldownTime: "), FString::Printf(TEXT("%f"), CooldownTime));
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SetDebugMsg7(TEXT("CountdownInt: "), FString::Printf(TEXT("%d"), CountdownInt));
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}
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}
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void ABlasterPlayerController::SetDebugMsg1(FString Key, FString Value)
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{
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bool bHUDValid = BlasterHUD && BlasterHUD->DebugWidget && BlasterHUD->DebugWidget->DebugMsg1;
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if (bHUDValid) BlasterHUD->DebugWidget->DebugMsg1->SetText(FText::FromString(Key.Append(Value)));
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}
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void ABlasterPlayerController::SetDebugMsg2(FString Key, FString Value)
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{
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bool bHUDValid = BlasterHUD && BlasterHUD->DebugWidget && BlasterHUD->DebugWidget->DebugMsg2;
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if (bHUDValid) BlasterHUD->DebugWidget->DebugMsg2->SetText(FText::FromString(Key.Append(Value)));
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}
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void ABlasterPlayerController::SetDebugMsg3(FString Key, FString Value)
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{
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bool bHUDValid = BlasterHUD && BlasterHUD->DebugWidget && BlasterHUD->DebugWidget->DebugMsg3;
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if (bHUDValid) BlasterHUD->DebugWidget->DebugMsg3->SetText(FText::FromString(Key.Append(Value)));
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}
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void ABlasterPlayerController::SetDebugMsg4(FString Key, FString Value)
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{
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bool bHUDValid = BlasterHUD && BlasterHUD->DebugWidget && BlasterHUD->DebugWidget->DebugMsg4;
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if (bHUDValid) BlasterHUD->DebugWidget->DebugMsg4->SetText(FText::FromString(Key.Append(Value)));
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}
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void ABlasterPlayerController::SetDebugMsg5(FString Key, FString Value)
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{
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bool bHUDValid = BlasterHUD && BlasterHUD->DebugWidget && BlasterHUD->DebugWidget->DebugMsg5;
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if (bHUDValid) BlasterHUD->DebugWidget->DebugMsg5->SetText(FText::FromString(Key.Append(Value)));
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}
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void ABlasterPlayerController::SetDebugMsg6(FString Key, FString Value)
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{
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bool bHUDValid = BlasterHUD && BlasterHUD->DebugWidget && BlasterHUD->DebugWidget->DebugMsg6;
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if (bHUDValid) BlasterHUD->DebugWidget->DebugMsg6->SetText(FText::FromString(Key.Append(Value)));
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}
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void ABlasterPlayerController::SetDebugMsg7(FString Key, FString Value)
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{
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bool bHUDValid = BlasterHUD && BlasterHUD->DebugWidget && BlasterHUD->DebugWidget->DebugMsg7;
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if (bHUDValid) BlasterHUD->DebugWidget->DebugMsg7->SetText(FText::FromString(Key.Append(Value)));
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}
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void ABlasterPlayerController::CheckTimeSync(float DeltaTime)
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@ -74,6 +128,7 @@ void ABlasterPlayerController::ClientJoinMidgame_Implementation(FName StateOfMat
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OnMatchStateSet(MatchState);
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if (BlasterHUD && MatchState == MatchState::WaitingToStart)
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{
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BlasterHUD->AddDebugWidget();
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BlasterHUD->AddAnnouncementOverlay();
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}
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}
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@ -252,6 +307,14 @@ void ABlasterPlayerController::SetHUDTime()
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void ABlasterPlayerController::PollInit()
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{
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if (DebugWidget == nullptr)
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{
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if (BlasterHUD && BlasterHUD->DebugWidget)
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{
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DebugWidget = BlasterHUD->DebugWidget;
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}
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}
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if (CharacterOverlay == nullptr)
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{
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if (BlasterHUD && BlasterHUD->CharacterOverlay)
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@ -21,6 +21,13 @@ public:
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virtual void ReceivedPlayer() override; // Sync with server clock as soon as possible
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virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
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void SetDebugMsg1(FString Key, FString Value);
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void SetDebugMsg2(FString Key, FString Value);
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void SetDebugMsg3(FString Key, FString Value);
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void SetDebugMsg4(FString Key, FString Value);
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void SetDebugMsg5(FString Key, FString Value);
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void SetDebugMsg6(FString Key, FString Value);
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void SetDebugMsg7(FString Key, FString Value);
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void SetHUDHealth(float Health, float MaxHealth);
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void SetHUDScore(float Score);
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void SetHUDDefeats(int32 Defeats);
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@ -68,6 +75,9 @@ protected:
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void ClientJoinMidgame(FName StateOfMatch, float Warmup, float Match, float Cooldown, float StartingTime);
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private:
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UPROPERTY()
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class UDebugWidget* DebugWidget;
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UPROPERTY()
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class ABlasterHUD* BlasterHUD;
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