197 - Hit Box Collision Type
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@ -5,4 +5,5 @@
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#include "CoreMinimal.h"
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#define ECC_SkeletalMesh ECC_GameTraceChannel1
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#define ECC_HitBox ECC_GameTraceChannel2
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@ -72,93 +72,86 @@ ABlasterCharacter::ABlasterCharacter()
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head = CreateDefaultSubobject<UBoxComponent>(TEXT("head"));
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head->SetupAttachment(GetMesh(), FName("head"));
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head->SetCollisionEnabled(ECollisionEnabled::NoCollision);
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HitCollisionBoxes.Add(FName("head"), head);
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pelvis = CreateDefaultSubobject<UBoxComponent>(TEXT("pelvis"));
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pelvis->SetupAttachment(GetMesh(), FName("pelvis"));
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pelvis->SetCollisionEnabled(ECollisionEnabled::NoCollision);
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HitCollisionBoxes.Add(FName("pelvis"), pelvis);
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spine_02 = CreateDefaultSubobject<UBoxComponent>(TEXT("spine_02"));
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spine_02->SetupAttachment(GetMesh(), FName("spine_02"));
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spine_02->SetCollisionEnabled(ECollisionEnabled::NoCollision);
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HitCollisionBoxes.Add(FName("spine_02"), spine_02);
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spine_03 = CreateDefaultSubobject<UBoxComponent>(TEXT("spine_03"));
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spine_03->SetupAttachment(GetMesh(), FName("spine_03"));
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spine_03->SetCollisionEnabled(ECollisionEnabled::NoCollision);
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HitCollisionBoxes.Add(FName("spine_03"), spine_03);
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upperarm_l = CreateDefaultSubobject<UBoxComponent>(TEXT("upperarm_l"));
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upperarm_l->SetupAttachment(GetMesh(), FName("upperarm_l"));
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upperarm_l->SetCollisionEnabled(ECollisionEnabled::NoCollision);
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HitCollisionBoxes.Add(FName("upperarm_l"), upperarm_l);
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upperarm_r = CreateDefaultSubobject<UBoxComponent>(TEXT("upperarm_r"));
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upperarm_r->SetupAttachment(GetMesh(), FName("upperarm_r"));
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upperarm_r->SetCollisionEnabled(ECollisionEnabled::NoCollision);
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HitCollisionBoxes.Add(FName("upperarm_r"), upperarm_r);
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lowerarm_l = CreateDefaultSubobject<UBoxComponent>(TEXT("lowerarm_l"));
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lowerarm_l->SetupAttachment(GetMesh(), FName("lowerarm_l"));
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lowerarm_l->SetCollisionEnabled(ECollisionEnabled::NoCollision);
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HitCollisionBoxes.Add(FName("lowerarm_l"), lowerarm_l);
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lowerarm_r = CreateDefaultSubobject<UBoxComponent>(TEXT("lowerarm_r"));
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lowerarm_r->SetupAttachment(GetMesh(), FName("lowerarm_r"));
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lowerarm_r->SetCollisionEnabled(ECollisionEnabled::NoCollision);
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HitCollisionBoxes.Add(FName("lowerarm_r"), lowerarm_r);
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hand_l = CreateDefaultSubobject<UBoxComponent>(TEXT("hand_l"));
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hand_l->SetupAttachment(GetMesh(), FName("hand_l"));
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hand_l->SetCollisionEnabled(ECollisionEnabled::NoCollision);
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HitCollisionBoxes.Add(FName("hand_l"), hand_l);
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hand_r = CreateDefaultSubobject<UBoxComponent>(TEXT("hand_r"));
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hand_r->SetupAttachment(GetMesh(), FName("hand_r"));
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hand_r->SetCollisionEnabled(ECollisionEnabled::NoCollision);
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HitCollisionBoxes.Add(FName("hand_r"), hand_r);
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backpack = CreateDefaultSubobject<UBoxComponent>(TEXT("backpack"));
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backpack->SetupAttachment(GetMesh(), FName("backpack"));
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backpack->SetCollisionEnabled(ECollisionEnabled::NoCollision);
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HitCollisionBoxes.Add(FName("backpack"), backpack);
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blanket = CreateDefaultSubobject<UBoxComponent>(TEXT("blanket"));
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blanket->SetupAttachment(GetMesh(), FName("backpack"));
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blanket->SetCollisionEnabled(ECollisionEnabled::NoCollision);
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HitCollisionBoxes.Add(FName("blanket"), blanket);
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thigh_l = CreateDefaultSubobject<UBoxComponent>(TEXT("thigh_l"));
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thigh_l->SetupAttachment(GetMesh(), FName("thigh_l"));
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thigh_l->SetCollisionEnabled(ECollisionEnabled::NoCollision);
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HitCollisionBoxes.Add(FName("thigh_l"), thigh_l);
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thigh_r = CreateDefaultSubobject<UBoxComponent>(TEXT("thigh_r"));
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thigh_r->SetupAttachment(GetMesh(), FName("thigh_r"));
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thigh_r->SetCollisionEnabled(ECollisionEnabled::NoCollision);
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HitCollisionBoxes.Add(FName("thigh_r"), thigh_r);
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calf_l = CreateDefaultSubobject<UBoxComponent>(TEXT("calf_l"));
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calf_l->SetupAttachment(GetMesh(), FName("calf_l"));
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calf_l->SetCollisionEnabled(ECollisionEnabled::NoCollision);
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HitCollisionBoxes.Add(FName("calf_l"), calf_l);
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calf_r = CreateDefaultSubobject<UBoxComponent>(TEXT("calf_r"));
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calf_r->SetupAttachment(GetMesh(), FName("calf_r"));
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calf_r->SetCollisionEnabled(ECollisionEnabled::NoCollision);
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HitCollisionBoxes.Add(FName("calf_r"), calf_r);
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foot_l = CreateDefaultSubobject<UBoxComponent>(TEXT("foot_l"));
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foot_l->SetupAttachment(GetMesh(), FName("foot_l"));
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foot_l->SetCollisionEnabled(ECollisionEnabled::NoCollision);
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HitCollisionBoxes.Add(FName("foot_l"), foot_l);
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foot_r = CreateDefaultSubobject<UBoxComponent>(TEXT("foot_r"));
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foot_r->SetupAttachment(GetMesh(), FName("foot_r"));
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foot_r->SetCollisionEnabled(ECollisionEnabled::NoCollision);
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HitCollisionBoxes.Add(FName("foot_r"), foot_r);
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for (auto Box : HitCollisionBoxes)
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{
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if (Box.Value)
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{
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Box.Value->SetCollisionObjectType(ECC_HitBox);
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Box.Value->SetCollisionResponseToAllChannels(ECR_Ignore);
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Box.Value->SetCollisionResponseToChannel(ECC_HitBox, ECR_Block);
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Box.Value->SetCollisionEnabled(ECollisionEnabled::NoCollision);
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}
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}
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}
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void ABlasterCharacter::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const
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@ -3,6 +3,7 @@
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#include "LagCompensationComponent.h"
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#include "Blaster/Blaster.h"
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#include "Blaster/Weapon/Weapon.h"
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#include "Components/BoxComponent.h"
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#include "Kismet/GameplayStatics.h"
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@ -145,7 +146,7 @@ FServerSideRewindResult ULagCompensationComponent::ConfirmHit(const FFramePackag
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// Enable collision for the head first
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UBoxComponent* HeadBox = HitCharacter->HitCollisionBoxes[FName("head")];
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HeadBox->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
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HeadBox->SetCollisionResponseToChannel(ECC_Visibility, ECR_Block);
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HeadBox->SetCollisionResponseToChannel(ECC_HitBox, ECR_Block);
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const FVector TraceEnd = TraceStart + (HitLocation - TraceStart) * 1.25f;
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UWorld* World = GetWorld();
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@ -156,11 +157,19 @@ FServerSideRewindResult ULagCompensationComponent::ConfirmHit(const FFramePackag
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ConfirmHitResult,
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TraceStart,
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TraceEnd,
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ECC_Visibility
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ECC_HitBox
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);
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if (ConfirmHitResult.bBlockingHit) // we hit the head, return early
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{
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if (ConfirmHitResult.Component.IsValid())
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{
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UBoxComponent* Box = Cast<UBoxComponent>(ConfirmHitResult.Component);
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if (Box)
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{
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DrawDebugBox(GetWorld(), Box->GetComponentLocation(), Box->GetScaledBoxExtent(), FQuat(Box->GetComponentRotation()), FColor::Red, false, 8.f);
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}
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}
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ResetHitBoxes(HitCharacter, CurrentFrame);
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EnableCharacterMeshCollision(HitCharacter, ECollisionEnabled::QueryAndPhysics);
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return FServerSideRewindResult{ true, true };
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@ -172,7 +181,7 @@ FServerSideRewindResult ULagCompensationComponent::ConfirmHit(const FFramePackag
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if (HitBoxPair.Value != nullptr)
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{
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HitBoxPair.Value->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
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HitBoxPair.Value->SetCollisionResponseToChannel(ECC_Visibility, ECR_Block);
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HitBoxPair.Value->SetCollisionResponseToChannel(ECC_HitBox, ECR_Block);
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}
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}
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@ -180,11 +189,19 @@ FServerSideRewindResult ULagCompensationComponent::ConfirmHit(const FFramePackag
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ConfirmHitResult,
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TraceStart,
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TraceEnd,
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ECC_Visibility
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ECC_HitBox
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);
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if (ConfirmHitResult.bBlockingHit)
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{
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if (ConfirmHitResult.Component.IsValid())
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{
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UBoxComponent* Box = Cast<UBoxComponent>(ConfirmHitResult.Component);
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if (Box)
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{
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DrawDebugBox(GetWorld(), Box->GetComponentLocation(), Box->GetScaledBoxExtent(), FQuat(Box->GetComponentRotation()), FColor::Blue, false, 8.f);
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}
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}
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ResetHitBoxes(HitCharacter, CurrentFrame);
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EnableCharacterMeshCollision(HitCharacter, ECollisionEnabled::QueryAndPhysics);
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return FServerSideRewindResult{ true, false };
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@ -223,7 +240,7 @@ FShotgunServerSideRewindResult ULagCompensationComponent::ShotgunConfirmHit(cons
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// Enable collision for the head first
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UBoxComponent* HeadBox = Frame.Character->HitCollisionBoxes[FName("head")];
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HeadBox->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
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HeadBox->SetCollisionResponseToChannel(ECC_Visibility, ECR_Block);
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HeadBox->SetCollisionResponseToChannel(ECC_HitBox, ECR_Block);
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}
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UWorld* World = GetWorld();
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@ -239,12 +256,20 @@ FShotgunServerSideRewindResult ULagCompensationComponent::ShotgunConfirmHit(cons
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ConfirmHitResult,
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TraceStart,
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TraceEnd,
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ECC_Visibility
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ECC_HitBox
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);
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ABlasterCharacter* BlasterCharacter = Cast<ABlasterCharacter>(ConfirmHitResult.GetActor());
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if (BlasterCharacter)
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{
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if (ConfirmHitResult.Component.IsValid())
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{
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UBoxComponent* Box = Cast<UBoxComponent>(ConfirmHitResult.Component);
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if (Box)
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{
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DrawDebugBox(GetWorld(), Box->GetComponentLocation(), Box->GetScaledBoxExtent(), FQuat(Box->GetComponentRotation()), FColor::Red, false, 8.f);
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}
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}
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if (ShotgunResult.Headshots.Contains(BlasterCharacter))
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{
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ShotgunResult.Headshots[BlasterCharacter]++;
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@ -265,7 +290,7 @@ FShotgunServerSideRewindResult ULagCompensationComponent::ShotgunConfirmHit(cons
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if (HitBoxPair.Value != nullptr)
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{
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HitBoxPair.Value->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
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HitBoxPair.Value->SetCollisionResponseToChannel(ECC_Visibility, ECR_Block);
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HitBoxPair.Value->SetCollisionResponseToChannel(ECC_HitBox, ECR_Block);
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}
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}
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UBoxComponent* HeadBox = Frame.Character->HitCollisionBoxes[FName("head")];
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@ -283,12 +308,20 @@ FShotgunServerSideRewindResult ULagCompensationComponent::ShotgunConfirmHit(cons
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ConfirmHitResult,
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TraceStart,
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TraceEnd,
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ECC_Visibility
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ECC_HitBox
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);
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ABlasterCharacter* BlasterCharacter = Cast<ABlasterCharacter>(ConfirmHitResult.GetActor());
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if (BlasterCharacter)
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{
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if (ConfirmHitResult.Component.IsValid())
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{
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UBoxComponent* Box = Cast<UBoxComponent>(ConfirmHitResult.Component);
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if (Box)
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{
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DrawDebugBox(GetWorld(), Box->GetComponentLocation(), Box->GetScaledBoxExtent(), FQuat(Box->GetComponentRotation()), FColor::Blue, false, 8.f);
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}
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}
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if (ShotgunResult.BodyShots.Contains(BlasterCharacter))
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{
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ShotgunResult.BodyShots[BlasterCharacter]++;
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