197 - Hit Box Collision Type

This commit is contained in:
Kingsmedia 2022-05-28 00:03:06 +02:00
parent fb79d80215
commit e619252c4c
5 changed files with 53 additions and 26 deletions

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@ -5,4 +5,5 @@
#include "CoreMinimal.h"
#define ECC_SkeletalMesh ECC_GameTraceChannel1
#define ECC_HitBox ECC_GameTraceChannel2

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@ -72,93 +72,86 @@ ABlasterCharacter::ABlasterCharacter()
head = CreateDefaultSubobject<UBoxComponent>(TEXT("head"));
head->SetupAttachment(GetMesh(), FName("head"));
head->SetCollisionEnabled(ECollisionEnabled::NoCollision);
HitCollisionBoxes.Add(FName("head"), head);
pelvis = CreateDefaultSubobject<UBoxComponent>(TEXT("pelvis"));
pelvis->SetupAttachment(GetMesh(), FName("pelvis"));
pelvis->SetCollisionEnabled(ECollisionEnabled::NoCollision);
HitCollisionBoxes.Add(FName("pelvis"), pelvis);
spine_02 = CreateDefaultSubobject<UBoxComponent>(TEXT("spine_02"));
spine_02->SetupAttachment(GetMesh(), FName("spine_02"));
spine_02->SetCollisionEnabled(ECollisionEnabled::NoCollision);
HitCollisionBoxes.Add(FName("spine_02"), spine_02);
spine_03 = CreateDefaultSubobject<UBoxComponent>(TEXT("spine_03"));
spine_03->SetupAttachment(GetMesh(), FName("spine_03"));
spine_03->SetCollisionEnabled(ECollisionEnabled::NoCollision);
HitCollisionBoxes.Add(FName("spine_03"), spine_03);
upperarm_l = CreateDefaultSubobject<UBoxComponent>(TEXT("upperarm_l"));
upperarm_l->SetupAttachment(GetMesh(), FName("upperarm_l"));
upperarm_l->SetCollisionEnabled(ECollisionEnabled::NoCollision);
HitCollisionBoxes.Add(FName("upperarm_l"), upperarm_l);
upperarm_r = CreateDefaultSubobject<UBoxComponent>(TEXT("upperarm_r"));
upperarm_r->SetupAttachment(GetMesh(), FName("upperarm_r"));
upperarm_r->SetCollisionEnabled(ECollisionEnabled::NoCollision);
HitCollisionBoxes.Add(FName("upperarm_r"), upperarm_r);
lowerarm_l = CreateDefaultSubobject<UBoxComponent>(TEXT("lowerarm_l"));
lowerarm_l->SetupAttachment(GetMesh(), FName("lowerarm_l"));
lowerarm_l->SetCollisionEnabled(ECollisionEnabled::NoCollision);
HitCollisionBoxes.Add(FName("lowerarm_l"), lowerarm_l);
lowerarm_r = CreateDefaultSubobject<UBoxComponent>(TEXT("lowerarm_r"));
lowerarm_r->SetupAttachment(GetMesh(), FName("lowerarm_r"));
lowerarm_r->SetCollisionEnabled(ECollisionEnabled::NoCollision);
HitCollisionBoxes.Add(FName("lowerarm_r"), lowerarm_r);
hand_l = CreateDefaultSubobject<UBoxComponent>(TEXT("hand_l"));
hand_l->SetupAttachment(GetMesh(), FName("hand_l"));
hand_l->SetCollisionEnabled(ECollisionEnabled::NoCollision);
HitCollisionBoxes.Add(FName("hand_l"), hand_l);
hand_r = CreateDefaultSubobject<UBoxComponent>(TEXT("hand_r"));
hand_r->SetupAttachment(GetMesh(), FName("hand_r"));
hand_r->SetCollisionEnabled(ECollisionEnabled::NoCollision);
HitCollisionBoxes.Add(FName("hand_r"), hand_r);
backpack = CreateDefaultSubobject<UBoxComponent>(TEXT("backpack"));
backpack->SetupAttachment(GetMesh(), FName("backpack"));
backpack->SetCollisionEnabled(ECollisionEnabled::NoCollision);
HitCollisionBoxes.Add(FName("backpack"), backpack);
blanket = CreateDefaultSubobject<UBoxComponent>(TEXT("blanket"));
blanket->SetupAttachment(GetMesh(), FName("backpack"));
blanket->SetCollisionEnabled(ECollisionEnabled::NoCollision);
HitCollisionBoxes.Add(FName("blanket"), blanket);
thigh_l = CreateDefaultSubobject<UBoxComponent>(TEXT("thigh_l"));
thigh_l->SetupAttachment(GetMesh(), FName("thigh_l"));
thigh_l->SetCollisionEnabled(ECollisionEnabled::NoCollision);
HitCollisionBoxes.Add(FName("thigh_l"), thigh_l);
thigh_r = CreateDefaultSubobject<UBoxComponent>(TEXT("thigh_r"));
thigh_r->SetupAttachment(GetMesh(), FName("thigh_r"));
thigh_r->SetCollisionEnabled(ECollisionEnabled::NoCollision);
HitCollisionBoxes.Add(FName("thigh_r"), thigh_r);
calf_l = CreateDefaultSubobject<UBoxComponent>(TEXT("calf_l"));
calf_l->SetupAttachment(GetMesh(), FName("calf_l"));
calf_l->SetCollisionEnabled(ECollisionEnabled::NoCollision);
HitCollisionBoxes.Add(FName("calf_l"), calf_l);
calf_r = CreateDefaultSubobject<UBoxComponent>(TEXT("calf_r"));
calf_r->SetupAttachment(GetMesh(), FName("calf_r"));
calf_r->SetCollisionEnabled(ECollisionEnabled::NoCollision);
HitCollisionBoxes.Add(FName("calf_r"), calf_r);
foot_l = CreateDefaultSubobject<UBoxComponent>(TEXT("foot_l"));
foot_l->SetupAttachment(GetMesh(), FName("foot_l"));
foot_l->SetCollisionEnabled(ECollisionEnabled::NoCollision);
HitCollisionBoxes.Add(FName("foot_l"), foot_l);
foot_r = CreateDefaultSubobject<UBoxComponent>(TEXT("foot_r"));
foot_r->SetupAttachment(GetMesh(), FName("foot_r"));
foot_r->SetCollisionEnabled(ECollisionEnabled::NoCollision);
HitCollisionBoxes.Add(FName("foot_r"), foot_r);
for (auto Box : HitCollisionBoxes)
{
if (Box.Value)
{
Box.Value->SetCollisionObjectType(ECC_HitBox);
Box.Value->SetCollisionResponseToAllChannels(ECR_Ignore);
Box.Value->SetCollisionResponseToChannel(ECC_HitBox, ECR_Block);
Box.Value->SetCollisionEnabled(ECollisionEnabled::NoCollision);
}
}
}
void ABlasterCharacter::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const

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@ -3,6 +3,7 @@
#include "LagCompensationComponent.h"
#include "Blaster/Blaster.h"
#include "Blaster/Weapon/Weapon.h"
#include "Components/BoxComponent.h"
#include "Kismet/GameplayStatics.h"
@ -145,7 +146,7 @@ FServerSideRewindResult ULagCompensationComponent::ConfirmHit(const FFramePackag
// Enable collision for the head first
UBoxComponent* HeadBox = HitCharacter->HitCollisionBoxes[FName("head")];
HeadBox->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
HeadBox->SetCollisionResponseToChannel(ECC_Visibility, ECR_Block);
HeadBox->SetCollisionResponseToChannel(ECC_HitBox, ECR_Block);
const FVector TraceEnd = TraceStart + (HitLocation - TraceStart) * 1.25f;
UWorld* World = GetWorld();
@ -156,11 +157,19 @@ FServerSideRewindResult ULagCompensationComponent::ConfirmHit(const FFramePackag
ConfirmHitResult,
TraceStart,
TraceEnd,
ECC_Visibility
ECC_HitBox
);
if (ConfirmHitResult.bBlockingHit) // we hit the head, return early
{
if (ConfirmHitResult.Component.IsValid())
{
UBoxComponent* Box = Cast<UBoxComponent>(ConfirmHitResult.Component);
if (Box)
{
DrawDebugBox(GetWorld(), Box->GetComponentLocation(), Box->GetScaledBoxExtent(), FQuat(Box->GetComponentRotation()), FColor::Red, false, 8.f);
}
}
ResetHitBoxes(HitCharacter, CurrentFrame);
EnableCharacterMeshCollision(HitCharacter, ECollisionEnabled::QueryAndPhysics);
return FServerSideRewindResult{ true, true };
@ -172,7 +181,7 @@ FServerSideRewindResult ULagCompensationComponent::ConfirmHit(const FFramePackag
if (HitBoxPair.Value != nullptr)
{
HitBoxPair.Value->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
HitBoxPair.Value->SetCollisionResponseToChannel(ECC_Visibility, ECR_Block);
HitBoxPair.Value->SetCollisionResponseToChannel(ECC_HitBox, ECR_Block);
}
}
@ -180,11 +189,19 @@ FServerSideRewindResult ULagCompensationComponent::ConfirmHit(const FFramePackag
ConfirmHitResult,
TraceStart,
TraceEnd,
ECC_Visibility
ECC_HitBox
);
if (ConfirmHitResult.bBlockingHit)
{
if (ConfirmHitResult.Component.IsValid())
{
UBoxComponent* Box = Cast<UBoxComponent>(ConfirmHitResult.Component);
if (Box)
{
DrawDebugBox(GetWorld(), Box->GetComponentLocation(), Box->GetScaledBoxExtent(), FQuat(Box->GetComponentRotation()), FColor::Blue, false, 8.f);
}
}
ResetHitBoxes(HitCharacter, CurrentFrame);
EnableCharacterMeshCollision(HitCharacter, ECollisionEnabled::QueryAndPhysics);
return FServerSideRewindResult{ true, false };
@ -223,7 +240,7 @@ FShotgunServerSideRewindResult ULagCompensationComponent::ShotgunConfirmHit(cons
// Enable collision for the head first
UBoxComponent* HeadBox = Frame.Character->HitCollisionBoxes[FName("head")];
HeadBox->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
HeadBox->SetCollisionResponseToChannel(ECC_Visibility, ECR_Block);
HeadBox->SetCollisionResponseToChannel(ECC_HitBox, ECR_Block);
}
UWorld* World = GetWorld();
@ -239,12 +256,20 @@ FShotgunServerSideRewindResult ULagCompensationComponent::ShotgunConfirmHit(cons
ConfirmHitResult,
TraceStart,
TraceEnd,
ECC_Visibility
ECC_HitBox
);
ABlasterCharacter* BlasterCharacter = Cast<ABlasterCharacter>(ConfirmHitResult.GetActor());
if (BlasterCharacter)
{
if (ConfirmHitResult.Component.IsValid())
{
UBoxComponent* Box = Cast<UBoxComponent>(ConfirmHitResult.Component);
if (Box)
{
DrawDebugBox(GetWorld(), Box->GetComponentLocation(), Box->GetScaledBoxExtent(), FQuat(Box->GetComponentRotation()), FColor::Red, false, 8.f);
}
}
if (ShotgunResult.Headshots.Contains(BlasterCharacter))
{
ShotgunResult.Headshots[BlasterCharacter]++;
@ -265,7 +290,7 @@ FShotgunServerSideRewindResult ULagCompensationComponent::ShotgunConfirmHit(cons
if (HitBoxPair.Value != nullptr)
{
HitBoxPair.Value->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
HitBoxPair.Value->SetCollisionResponseToChannel(ECC_Visibility, ECR_Block);
HitBoxPair.Value->SetCollisionResponseToChannel(ECC_HitBox, ECR_Block);
}
}
UBoxComponent* HeadBox = Frame.Character->HitCollisionBoxes[FName("head")];
@ -283,12 +308,20 @@ FShotgunServerSideRewindResult ULagCompensationComponent::ShotgunConfirmHit(cons
ConfirmHitResult,
TraceStart,
TraceEnd,
ECC_Visibility
ECC_HitBox
);
ABlasterCharacter* BlasterCharacter = Cast<ABlasterCharacter>(ConfirmHitResult.GetActor());
if (BlasterCharacter)
{
if (ConfirmHitResult.Component.IsValid())
{
UBoxComponent* Box = Cast<UBoxComponent>(ConfirmHitResult.Component);
if (Box)
{
DrawDebugBox(GetWorld(), Box->GetComponentLocation(), Box->GetScaledBoxExtent(), FQuat(Box->GetComponentRotation()), FColor::Blue, false, 8.f);
}
}
if (ShotgunResult.BodyShots.Contains(BlasterCharacter))
{
ShotgunResult.BodyShots[BlasterCharacter]++;