127 - Restart Game

This commit is contained in:
Kingsmedia 2022-05-10 17:32:48 +02:00
parent 9d0dc5d0ac
commit cdca489c56
1 changed files with 28 additions and 10 deletions

View File

@ -183,7 +183,7 @@ void ABlasterPlayerController::ServerRequestServerTime_Implementation(float Time
void ABlasterPlayerController::ClientReportServerTime_Implementation(float TimeOfClientRequest, float TimeServerReceivedClientRequest) void ABlasterPlayerController::ClientReportServerTime_Implementation(float TimeOfClientRequest, float TimeServerReceivedClientRequest)
{ {
const float RoundTripTime = GetWorld()->GetTimeSeconds() - TimeOfClientRequest; const float RoundTripTime = GetWorld()->GetTimeSeconds() - TimeOfClientRequest;
const float CurrentServerTime = TimeServerReceivedClientRequest + 0.5f * RoundTripTime; const float CurrentServerTime = TimeServerReceivedClientRequest + (0.5f * RoundTripTime);
ClientServerDelta = CurrentServerTime - GetWorld()->GetTimeSeconds(); ClientServerDelta = CurrentServerTime - GetWorld()->GetTimeSeconds();
} }
@ -234,7 +234,11 @@ void ABlasterPlayerController::PollInit()
void ABlasterPlayerController::SetHUDHealth(float Health, float MaxHealth) void ABlasterPlayerController::SetHUDHealth(float Health, float MaxHealth)
{ {
BlasterHUD = BlasterHUD == nullptr ? Cast<ABlasterHUD>(GetHUD()) : BlasterHUD; BlasterHUD = BlasterHUD == nullptr ? Cast<ABlasterHUD>(GetHUD()) : BlasterHUD;
bool bHUDValid = CharacterOverlay && CharacterOverlay->HealthBar && CharacterOverlay->HealthText; bool bHUDValid =
BlasterHUD &&
BlasterHUD->CharacterOverlay &&
BlasterHUD->CharacterOverlay->HealthBar &&
BlasterHUD->CharacterOverlay->HealthText;
if (bHUDValid) if (bHUDValid)
{ {
@ -254,7 +258,10 @@ void ABlasterPlayerController::SetHUDHealth(float Health, float MaxHealth)
void ABlasterPlayerController::SetHUDScore(float Score) void ABlasterPlayerController::SetHUDScore(float Score)
{ {
BlasterHUD = BlasterHUD == nullptr ? Cast<ABlasterHUD>(GetHUD()) : BlasterHUD; BlasterHUD = BlasterHUD == nullptr ? Cast<ABlasterHUD>(GetHUD()) : BlasterHUD;
bool bHUDValid = CharacterOverlay && CharacterOverlay->ScoreValue; bool bHUDValid =
BlasterHUD &&
BlasterHUD->CharacterOverlay &&
BlasterHUD->CharacterOverlay->ScoreValue;
if (bHUDValid) if (bHUDValid)
{ {
@ -271,7 +278,10 @@ void ABlasterPlayerController::SetHUDScore(float Score)
void ABlasterPlayerController::SetHUDDefeats(int32 Defeats) void ABlasterPlayerController::SetHUDDefeats(int32 Defeats)
{ {
BlasterHUD = BlasterHUD == nullptr ? Cast<ABlasterHUD>(GetHUD()) : BlasterHUD; BlasterHUD = BlasterHUD == nullptr ? Cast<ABlasterHUD>(GetHUD()) : BlasterHUD;
bool bHUDValid = CharacterOverlay && CharacterOverlay->DefeatsValue; bool bHUDValid =
BlasterHUD &&
BlasterHUD->CharacterOverlay &&
BlasterHUD->CharacterOverlay->DefeatsValue;
if (bHUDValid) if (bHUDValid)
{ {
@ -288,7 +298,10 @@ void ABlasterPlayerController::SetHUDDefeats(int32 Defeats)
void ABlasterPlayerController::SetHUDWeaponAmmo(int32 Ammo) void ABlasterPlayerController::SetHUDWeaponAmmo(int32 Ammo)
{ {
BlasterHUD = BlasterHUD == nullptr ? Cast<ABlasterHUD>(GetHUD()) : BlasterHUD; BlasterHUD = BlasterHUD == nullptr ? Cast<ABlasterHUD>(GetHUD()) : BlasterHUD;
bool bHUDValid = CharacterOverlay && CharacterOverlay->WeaponAmmoValue; bool bHUDValid =
BlasterHUD &&
BlasterHUD->CharacterOverlay &&
BlasterHUD->CharacterOverlay->WeaponAmmoValue;
if (bHUDValid) if (bHUDValid)
{ {
@ -300,7 +313,10 @@ void ABlasterPlayerController::SetHUDWeaponAmmo(int32 Ammo)
void ABlasterPlayerController::SetHUDCarriedAmmo(int32 Ammo) void ABlasterPlayerController::SetHUDCarriedAmmo(int32 Ammo)
{ {
BlasterHUD = BlasterHUD == nullptr ? Cast<ABlasterHUD>(GetHUD()) : BlasterHUD; BlasterHUD = BlasterHUD == nullptr ? Cast<ABlasterHUD>(GetHUD()) : BlasterHUD;
bool bHUDValid = CharacterOverlay && CharacterOverlay->CarriedAmmoValue; bool bHUDValid =
BlasterHUD &&
BlasterHUD->CharacterOverlay &&
BlasterHUD->CharacterOverlay->CarriedAmmoValue;
if (bHUDValid) if (bHUDValid)
{ {
@ -312,7 +328,10 @@ void ABlasterPlayerController::SetHUDCarriedAmmo(int32 Ammo)
void ABlasterPlayerController::SetHUDMatchCountdown(float CountdownTime) void ABlasterPlayerController::SetHUDMatchCountdown(float CountdownTime)
{ {
BlasterHUD = BlasterHUD == nullptr ? Cast<ABlasterHUD>(GetHUD()) : BlasterHUD; BlasterHUD = BlasterHUD == nullptr ? Cast<ABlasterHUD>(GetHUD()) : BlasterHUD;
bool bHUDValid = CharacterOverlay && CharacterOverlay->MatchCountdownText; bool bHUDValid =
BlasterHUD &&
BlasterHUD->CharacterOverlay &&
BlasterHUD->CharacterOverlay->MatchCountdownText;
if (bHUDValid) if (bHUDValid)
{ {
@ -335,7 +354,6 @@ void ABlasterPlayerController::SetHUDAnnouncementCountdown(float CountdownTime)
bool bHUDValid = bool bHUDValid =
BlasterHUD && BlasterHUD &&
BlasterHUD->Announcement && BlasterHUD->Announcement &&
BlasterHUD->Announcement->AnnouncementText &&
BlasterHUD->Announcement->CountdownText; BlasterHUD->Announcement->CountdownText;
if (bHUDValid) if (bHUDValid)