127 - Restart Game
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@ -183,7 +183,7 @@ void ABlasterPlayerController::ServerRequestServerTime_Implementation(float Time
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void ABlasterPlayerController::ClientReportServerTime_Implementation(float TimeOfClientRequest, float TimeServerReceivedClientRequest)
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void ABlasterPlayerController::ClientReportServerTime_Implementation(float TimeOfClientRequest, float TimeServerReceivedClientRequest)
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{
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{
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const float RoundTripTime = GetWorld()->GetTimeSeconds() - TimeOfClientRequest;
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const float RoundTripTime = GetWorld()->GetTimeSeconds() - TimeOfClientRequest;
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const float CurrentServerTime = TimeServerReceivedClientRequest + 0.5f * RoundTripTime;
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const float CurrentServerTime = TimeServerReceivedClientRequest + (0.5f * RoundTripTime);
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ClientServerDelta = CurrentServerTime - GetWorld()->GetTimeSeconds();
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ClientServerDelta = CurrentServerTime - GetWorld()->GetTimeSeconds();
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}
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}
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@ -234,7 +234,11 @@ void ABlasterPlayerController::PollInit()
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void ABlasterPlayerController::SetHUDHealth(float Health, float MaxHealth)
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void ABlasterPlayerController::SetHUDHealth(float Health, float MaxHealth)
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{
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{
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BlasterHUD = BlasterHUD == nullptr ? Cast<ABlasterHUD>(GetHUD()) : BlasterHUD;
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BlasterHUD = BlasterHUD == nullptr ? Cast<ABlasterHUD>(GetHUD()) : BlasterHUD;
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bool bHUDValid = CharacterOverlay && CharacterOverlay->HealthBar && CharacterOverlay->HealthText;
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bool bHUDValid =
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BlasterHUD &&
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BlasterHUD->CharacterOverlay &&
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BlasterHUD->CharacterOverlay->HealthBar &&
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BlasterHUD->CharacterOverlay->HealthText;
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if (bHUDValid)
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if (bHUDValid)
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{
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{
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@ -254,7 +258,10 @@ void ABlasterPlayerController::SetHUDHealth(float Health, float MaxHealth)
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void ABlasterPlayerController::SetHUDScore(float Score)
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void ABlasterPlayerController::SetHUDScore(float Score)
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{
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{
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BlasterHUD = BlasterHUD == nullptr ? Cast<ABlasterHUD>(GetHUD()) : BlasterHUD;
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BlasterHUD = BlasterHUD == nullptr ? Cast<ABlasterHUD>(GetHUD()) : BlasterHUD;
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bool bHUDValid = CharacterOverlay && CharacterOverlay->ScoreValue;
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bool bHUDValid =
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BlasterHUD &&
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BlasterHUD->CharacterOverlay &&
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BlasterHUD->CharacterOverlay->ScoreValue;
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if (bHUDValid)
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if (bHUDValid)
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{
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{
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@ -271,7 +278,10 @@ void ABlasterPlayerController::SetHUDScore(float Score)
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void ABlasterPlayerController::SetHUDDefeats(int32 Defeats)
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void ABlasterPlayerController::SetHUDDefeats(int32 Defeats)
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{
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{
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BlasterHUD = BlasterHUD == nullptr ? Cast<ABlasterHUD>(GetHUD()) : BlasterHUD;
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BlasterHUD = BlasterHUD == nullptr ? Cast<ABlasterHUD>(GetHUD()) : BlasterHUD;
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bool bHUDValid = CharacterOverlay && CharacterOverlay->DefeatsValue;
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bool bHUDValid =
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BlasterHUD &&
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BlasterHUD->CharacterOverlay &&
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BlasterHUD->CharacterOverlay->DefeatsValue;
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if (bHUDValid)
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if (bHUDValid)
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{
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{
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@ -288,7 +298,10 @@ void ABlasterPlayerController::SetHUDDefeats(int32 Defeats)
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void ABlasterPlayerController::SetHUDWeaponAmmo(int32 Ammo)
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void ABlasterPlayerController::SetHUDWeaponAmmo(int32 Ammo)
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{
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{
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BlasterHUD = BlasterHUD == nullptr ? Cast<ABlasterHUD>(GetHUD()) : BlasterHUD;
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BlasterHUD = BlasterHUD == nullptr ? Cast<ABlasterHUD>(GetHUD()) : BlasterHUD;
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bool bHUDValid = CharacterOverlay && CharacterOverlay->WeaponAmmoValue;
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bool bHUDValid =
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BlasterHUD &&
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BlasterHUD->CharacterOverlay &&
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BlasterHUD->CharacterOverlay->WeaponAmmoValue;
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if (bHUDValid)
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if (bHUDValid)
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{
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{
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@ -300,7 +313,10 @@ void ABlasterPlayerController::SetHUDWeaponAmmo(int32 Ammo)
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void ABlasterPlayerController::SetHUDCarriedAmmo(int32 Ammo)
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void ABlasterPlayerController::SetHUDCarriedAmmo(int32 Ammo)
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{
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{
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BlasterHUD = BlasterHUD == nullptr ? Cast<ABlasterHUD>(GetHUD()) : BlasterHUD;
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BlasterHUD = BlasterHUD == nullptr ? Cast<ABlasterHUD>(GetHUD()) : BlasterHUD;
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bool bHUDValid = CharacterOverlay && CharacterOverlay->CarriedAmmoValue;
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bool bHUDValid =
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BlasterHUD &&
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BlasterHUD->CharacterOverlay &&
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BlasterHUD->CharacterOverlay->CarriedAmmoValue;
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if (bHUDValid)
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if (bHUDValid)
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{
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{
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@ -312,7 +328,10 @@ void ABlasterPlayerController::SetHUDCarriedAmmo(int32 Ammo)
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void ABlasterPlayerController::SetHUDMatchCountdown(float CountdownTime)
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void ABlasterPlayerController::SetHUDMatchCountdown(float CountdownTime)
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{
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{
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BlasterHUD = BlasterHUD == nullptr ? Cast<ABlasterHUD>(GetHUD()) : BlasterHUD;
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BlasterHUD = BlasterHUD == nullptr ? Cast<ABlasterHUD>(GetHUD()) : BlasterHUD;
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bool bHUDValid = CharacterOverlay && CharacterOverlay->MatchCountdownText;
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bool bHUDValid =
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BlasterHUD &&
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BlasterHUD->CharacterOverlay &&
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BlasterHUD->CharacterOverlay->MatchCountdownText;
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if (bHUDValid)
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if (bHUDValid)
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{
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{
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@ -335,7 +354,6 @@ void ABlasterPlayerController::SetHUDAnnouncementCountdown(float CountdownTime)
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bool bHUDValid =
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bool bHUDValid =
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BlasterHUD &&
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BlasterHUD &&
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BlasterHUD->Announcement &&
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BlasterHUD->Announcement &&
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BlasterHUD->Announcement->AnnouncementText &&
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BlasterHUD->Announcement->CountdownText;
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BlasterHUD->Announcement->CountdownText;
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if (bHUDValid)
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if (bHUDValid)
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