73 - Projectile Movement Component
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@ -4,6 +4,7 @@
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#include "Projectile.h"
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#include "Projectile.h"
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#include "Components/BoxComponent.h"
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#include "Components/BoxComponent.h"
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#include "GameFramework/ProjectileMovementComponent.h"
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AProjectile::AProjectile()
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AProjectile::AProjectile()
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{
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{
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@ -16,6 +17,9 @@ AProjectile::AProjectile()
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CollisionBox->SetCollisionResponseToChannels(ECollisionResponse::ECR_Ignore);
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CollisionBox->SetCollisionResponseToChannels(ECollisionResponse::ECR_Ignore);
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CollisionBox->SetCollisionResponseToChannel(ECollisionChannel::ECC_Visibility, ECollisionResponse::ECR_Block);
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CollisionBox->SetCollisionResponseToChannel(ECollisionChannel::ECC_Visibility, ECollisionResponse::ECR_Block);
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CollisionBox->SetCollisionResponseToChannel(ECollisionChannel::ECC_WorldStatic, ECollisionResponse::ECR_Block);
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CollisionBox->SetCollisionResponseToChannel(ECollisionChannel::ECC_WorldStatic, ECollisionResponse::ECR_Block);
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ProjectileMovementComponent = CreateDefaultSubobject<UProjectileMovementComponent>(TEXT("ProjectileMovementComponent"));
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ProjectileMovementComponent->bRotationFollowsVelocity = true;
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}
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}
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void AProjectile::BeginPlay()
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void AProjectile::BeginPlay()
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@ -22,4 +22,7 @@ public:
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UPROPERTY(EditAnywhere)
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UPROPERTY(EditAnywhere)
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class UBoxComponent* CollisionBox;
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class UBoxComponent* CollisionBox;
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UPROPERTY(VisibleAnywhere)
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class UProjectileMovementComponent* ProjectileMovementComponent;
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};
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};
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