40 - Network Role
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@ -4,6 +4,7 @@
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#include "BlasterCharacter.h"
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#include "Camera/CameraComponent.h"
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#include "Components/WidgetComponent.h"
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#include "GameFramework/CharacterMovementComponent.h"
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#include "GameFramework/SpringArmComponent.h"
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@ -23,6 +24,9 @@ ABlasterCharacter::ABlasterCharacter()
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bUseControllerRotationYaw = false;
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GetCharacterMovement()->bOrientRotationToMovement = true;
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OverheadWidget = CreateDefaultSubobject<UWidgetComponent>(TEXT("OverheadWidget"));
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OverheadWidget->SetupAttachment(RootComponent);
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}
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void ABlasterCharacter::BeginPlay()
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@ -30,6 +30,9 @@ private:
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UPROPERTY(VisibleAnywhere, Category="Camera")
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class UCameraComponent* FollowCamera;
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UPROPERTY(EditAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
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class UWidgetComponent* OverheadWidget;
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public:
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};
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@ -0,0 +1,44 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "OverheadWidget.h"
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#include "Components/TextBlock.h"
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void UOverheadWidget::SetDisplayText(FString TextToDisplay)
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{
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if (DisplayText)
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{
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DisplayText->SetText(FText::FromString(TextToDisplay));
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}
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}
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void UOverheadWidget::ShowPlayerNetRole(APawn* InPawn)
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{
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ENetRole RemoveRole = InPawn->GetRemoteRole();
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FString Role;
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switch (RemoveRole)
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{
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case ENetRole::ROLE_Authority:
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Role = FString("Authority");
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break;
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case ENetRole::ROLE_AutonomousProxy:
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Role = FString("AutonomousProxy");
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break;
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case ENetRole::ROLE_SimulatedProxy:
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Role = FString("SimulatedProxy");
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break;
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case ENetRole::ROLE_None:
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Role = FString("None");
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break;
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}
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FString RemoteRoleString = FString::Printf(TEXT("Remote role: %s"), *Role);
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SetDisplayText(RemoteRoleString);
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}
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void UOverheadWidget::OnLevelRemovedFromWorld(ULevel* InLevel, UWorld* InWorld)
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{
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RemoveFromParent();
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Super::OnLevelRemovedFromWorld(InLevel, InWorld);
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}
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@ -0,0 +1,30 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Blueprint/UserWidget.h"
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#include "OverheadWidget.generated.h"
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/**
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*
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*/
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UCLASS()
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class BLASTER_API UOverheadWidget : public UUserWidget
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{
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GENERATED_BODY()
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public:
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UPROPERTY(meta = (BindWidget))
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class UTextBlock* DisplayText;
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void SetDisplayText(FString TextToDisplay);
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UFUNCTION(BlueprintCallable)
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void ShowPlayerNetRole(APawn* InPawn);
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protected:
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virtual void OnLevelRemovedFromWorld(ULevel* InLevel, UWorld* InWorld) override;
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};
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