139 - Sniper Rifle
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08a1b89702
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@ -279,8 +279,11 @@ void ABlasterCharacter::PlayReloadMontage()
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case EWeaponType::EWT_Shotgun:
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case EWeaponType::EWT_Shotgun:
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SectionName = FName("Rifle"); // Todo: create Shotgun reload montage section
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SectionName = FName("Rifle"); // Todo: create Shotgun reload montage section
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break;
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break;
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case EWeaponType::EWT_SniperRifle:
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SectionName = FName("Rifle"); // Todo: create Sniper reload montage section
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break;
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default:
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default:
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SectionName = FName("Rifle");
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SectionName = FName("Rifle");
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break;
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break;
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}
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}
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@ -459,4 +459,5 @@ void UCombatComponent::InitializeCarriedAmmo()
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CarriedAmmoMap.Emplace(EWeaponType::EWT_Pistol, StartingPistolAmmo);
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CarriedAmmoMap.Emplace(EWeaponType::EWT_Pistol, StartingPistolAmmo);
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CarriedAmmoMap.Emplace(EWeaponType::EWT_SubmachineGun, StartingSMGAmmo);
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CarriedAmmoMap.Emplace(EWeaponType::EWT_SubmachineGun, StartingSMGAmmo);
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CarriedAmmoMap.Emplace(EWeaponType::EWT_Shotgun, StartingShotgunAmmo);
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CarriedAmmoMap.Emplace(EWeaponType::EWT_Shotgun, StartingShotgunAmmo);
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CarriedAmmoMap.Emplace(EWeaponType::EWT_SniperRifle, StartingSniperAmmo);
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}
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}
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@ -133,6 +133,9 @@ private:
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UPROPERTY(EditAnywhere)
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UPROPERTY(EditAnywhere)
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int32 StartingShotgunAmmo = 15;
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int32 StartingShotgunAmmo = 15;
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UPROPERTY(EditAnywhere)
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int32 StartingSniperAmmo = 15;
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void InitializeCarriedAmmo();
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void InitializeCarriedAmmo();
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UPROPERTY(ReplicatedUsing=OnRep_CombatState)
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UPROPERTY(ReplicatedUsing=OnRep_CombatState)
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@ -10,6 +10,7 @@ enum class EWeaponType: uint8
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EWT_Pistol UMETA(DisplayName="Pistol"),
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EWT_Pistol UMETA(DisplayName="Pistol"),
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EWT_SubmachineGun UMETA(DisplayName="Submachine Gun"),
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EWT_SubmachineGun UMETA(DisplayName="Submachine Gun"),
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EWT_Shotgun UMETA(DisplayName="Shotgun"),
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EWT_Shotgun UMETA(DisplayName="Shotgun"),
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EWT_SniperRifle UMETA(DisplayName="Sniper Rifle"),
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EWT_MAX UMETA(DisplayName="DefaultMAX")
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EWT_MAX UMETA(DisplayName="DefaultMAX")
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};
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};
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