39 - Seamless Travel and lobby
This commit is contained in:
parent
88ae3da92e
commit
712fdb652e
|
@ -9,7 +9,8 @@
|
|||
"Type": "Runtime",
|
||||
"LoadingPhase": "Default",
|
||||
"AdditionalDependencies": [
|
||||
"Engine"
|
||||
"Engine",
|
||||
"UMG"
|
||||
]
|
||||
}
|
||||
],
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
[/Script/EngineSettings.GameMapsSettings]
|
||||
GameDefaultMap=/Game/Maps/GameStartupMap.GameStartupMap
|
||||
EditorStartupMap=/Game/Maps/GameStartupMap.GameStartupMap
|
||||
TransitionMap=/Game/Maps/TransitionMap.TransitionMap
|
||||
|
||||
[/Script/HardwareTargeting.HardwareTargetingSettings]
|
||||
TargetedHardwareClass=Desktop
|
||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,22 @@
|
|||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "LobbyGameMode.h"
|
||||
|
||||
#include "GameFramework/GameStateBase.h"
|
||||
|
||||
void ALobbyGameMode::PostLogin(APlayerController* NewPlayer)
|
||||
{
|
||||
Super::PostLogin(NewPlayer);
|
||||
|
||||
int32 NumberOfPlayers = GameState.Get()->PlayerArray.Num();
|
||||
if (NumberOfPlayers == 2)
|
||||
{
|
||||
UWorld* World = GetWorld();
|
||||
if (World)
|
||||
{
|
||||
bUseSeamlessTravel = true;
|
||||
World->ServerTravel(FString("/Game/Maps/BlasterMap?listen"));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,20 @@
|
|||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "GameFramework/GameMode.h"
|
||||
#include "LobbyGameMode.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
class BLASTER_API ALobbyGameMode : public AGameMode
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
virtual void PostLogin(APlayerController* NewPlayer) override;
|
||||
};
|
Loading…
Reference in New Issue