Added debug widget

This commit is contained in:
Kingsmedia 2022-05-12 17:05:30 +02:00
parent 0f775a3679
commit 5775df5ec1
8 changed files with 139 additions and 1 deletions

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@ -5,13 +5,25 @@
#include "Announcement.h"
#include "CharacterOverlay.h"
#include "DebugWidget.h"
#include "Blueprint/UserWidget.h"
#include "Components/TextBlock.h"
void ABlasterHUD::BeginPlay()
{
Super::BeginPlay();
}
void ABlasterHUD::AddDebugWidget()
{
APlayerController* PlayerController = GetOwningPlayerController();
if (PlayerController && DebugWidgetClass)
{
DebugWidget = CreateWidget<UDebugWidget>(PlayerController, DebugWidgetClass);
DebugWidget->AddToViewport();
}
}
void ABlasterHUD::AddCharacterOverlay()
{
APlayerController* PlayerController = GetOwningPlayerController();

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@ -31,6 +31,7 @@ class BLASTER_API ABlasterHUD : public AHUD
public:
virtual void DrawHUD() override;
void AddDebugWidget();
void AddCharacterOverlay();
void AddAnnouncementOverlay();
@ -40,6 +41,12 @@ public:
UPROPERTY()
class UCharacterOverlay* CharacterOverlay;
UPROPERTY()
class UDebugWidget* DebugWidget;
UPROPERTY(EditAnywhere, Category = "Widget")
TSubclassOf<class UUserWidget> DebugWidgetClass;
UPROPERTY(EditAnywhere, Category = "Announcements")
TSubclassOf<class UUserWidget> AnnouncementClass;

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@ -0,0 +1,5 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "DebugWidget.h"

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@ -0,0 +1,41 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "DebugWidget.generated.h"
/**
*
*/
UCLASS()
class BLASTER_API UDebugWidget : public UUserWidget
{
GENERATED_BODY()
public:
UPROPERTY(meta = (BindWidget))
class UTextBlock* DebugMsg1;
UPROPERTY(meta = (BindWidget))
UTextBlock* DebugMsg2;
UPROPERTY(meta = (BindWidget))
UTextBlock* DebugMsg3;
UPROPERTY(meta = (BindWidget))
UTextBlock* DebugMsg4;
UPROPERTY(meta = (BindWidget))
UTextBlock* DebugMsg5;
UPROPERTY(meta = (BindWidget))
UTextBlock* DebugMsg6;
UPROPERTY(meta = (BindWidget))
UTextBlock* DebugMsg7;
};

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@ -9,6 +9,7 @@
#include "Blaster/HUD/Announcement.h"
#include "Blaster/HUD/BlasterHUD.h"
#include "Blaster/HUD/CharacterOverlay.h"
#include "Blaster/HUD/DebugWidget.h"
#include "Components/ProgressBar.h"
#include "Components/TextBlock.h"
#include "GameFramework/GameMode.h"
@ -38,6 +39,59 @@ void ABlasterPlayerController::Tick(float DeltaTime)
SetHUDTime();
CheckTimeSync(DeltaTime);
PollInit();
if (DebugWidget)
{
SetDebugMsg1(TEXT("GetServerTime(): "), FString::Printf(TEXT("%02f"), GetServerTime()));
SetDebugMsg2(TEXT("ClientServerDelta: "), FString::Printf(TEXT("%f"), ClientServerDelta));
SetDebugMsg3(TEXT("LevelStartingTime: "), FString::Printf(TEXT("%f"), LevelStartingTime));
SetDebugMsg4(TEXT("WarmupTime: "), FString::Printf(TEXT("%f"), WarmupTime));
SetDebugMsg5(TEXT("MatchTime: "), FString::Printf(TEXT("%f"), MatchTime));
SetDebugMsg6(TEXT("CooldownTime: "), FString::Printf(TEXT("%f"), CooldownTime));
SetDebugMsg7(TEXT("CountdownInt: "), FString::Printf(TEXT("%d"), CountdownInt));
}
}
void ABlasterPlayerController::SetDebugMsg1(FString Key, FString Value)
{
bool bHUDValid = BlasterHUD && BlasterHUD->DebugWidget && BlasterHUD->DebugWidget->DebugMsg1;
if (bHUDValid) BlasterHUD->DebugWidget->DebugMsg1->SetText(FText::FromString(Key.Append(Value)));
}
void ABlasterPlayerController::SetDebugMsg2(FString Key, FString Value)
{
bool bHUDValid = BlasterHUD && BlasterHUD->DebugWidget && BlasterHUD->DebugWidget->DebugMsg2;
if (bHUDValid) BlasterHUD->DebugWidget->DebugMsg2->SetText(FText::FromString(Key.Append(Value)));
}
void ABlasterPlayerController::SetDebugMsg3(FString Key, FString Value)
{
bool bHUDValid = BlasterHUD && BlasterHUD->DebugWidget && BlasterHUD->DebugWidget->DebugMsg3;
if (bHUDValid) BlasterHUD->DebugWidget->DebugMsg3->SetText(FText::FromString(Key.Append(Value)));
}
void ABlasterPlayerController::SetDebugMsg4(FString Key, FString Value)
{
bool bHUDValid = BlasterHUD && BlasterHUD->DebugWidget && BlasterHUD->DebugWidget->DebugMsg4;
if (bHUDValid) BlasterHUD->DebugWidget->DebugMsg4->SetText(FText::FromString(Key.Append(Value)));
}
void ABlasterPlayerController::SetDebugMsg5(FString Key, FString Value)
{
bool bHUDValid = BlasterHUD && BlasterHUD->DebugWidget && BlasterHUD->DebugWidget->DebugMsg5;
if (bHUDValid) BlasterHUD->DebugWidget->DebugMsg5->SetText(FText::FromString(Key.Append(Value)));
}
void ABlasterPlayerController::SetDebugMsg6(FString Key, FString Value)
{
bool bHUDValid = BlasterHUD && BlasterHUD->DebugWidget && BlasterHUD->DebugWidget->DebugMsg6;
if (bHUDValid) BlasterHUD->DebugWidget->DebugMsg6->SetText(FText::FromString(Key.Append(Value)));
}
void ABlasterPlayerController::SetDebugMsg7(FString Key, FString Value)
{
bool bHUDValid = BlasterHUD && BlasterHUD->DebugWidget && BlasterHUD->DebugWidget->DebugMsg7;
if (bHUDValid) BlasterHUD->DebugWidget->DebugMsg7->SetText(FText::FromString(Key.Append(Value)));
}
void ABlasterPlayerController::CheckTimeSync(float DeltaTime)
@ -74,6 +128,7 @@ void ABlasterPlayerController::ClientJoinMidgame_Implementation(FName StateOfMat
OnMatchStateSet(MatchState);
if (BlasterHUD && MatchState == MatchState::WaitingToStart)
{
BlasterHUD->AddDebugWidget();
BlasterHUD->AddAnnouncementOverlay();
}
}
@ -252,6 +307,14 @@ void ABlasterPlayerController::SetHUDTime()
void ABlasterPlayerController::PollInit()
{
if (DebugWidget == nullptr)
{
if (BlasterHUD && BlasterHUD->DebugWidget)
{
DebugWidget = BlasterHUD->DebugWidget;
}
}
if (CharacterOverlay == nullptr)
{
if (BlasterHUD && BlasterHUD->CharacterOverlay)

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@ -20,7 +20,14 @@ public:
virtual void OnPossess(APawn* InPawn) override;
virtual void ReceivedPlayer() override; // Sync with server clock as soon as possible
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
void SetDebugMsg1(FString Key, FString Value);
void SetDebugMsg2(FString Key, FString Value);
void SetDebugMsg3(FString Key, FString Value);
void SetDebugMsg4(FString Key, FString Value);
void SetDebugMsg5(FString Key, FString Value);
void SetDebugMsg6(FString Key, FString Value);
void SetDebugMsg7(FString Key, FString Value);
void SetHUDHealth(float Health, float MaxHealth);
void SetHUDScore(float Score);
void SetHUDDefeats(int32 Defeats);
@ -68,6 +75,9 @@ protected:
void ClientJoinMidgame(FName StateOfMatch, float Warmup, float Match, float Cooldown, float StartingTime);
private:
UPROPERTY()
class UDebugWidget* DebugWidget;
UPROPERTY()
class ABlasterHUD* BlasterHUD;