216 - Team Colors
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@ -210,6 +210,7 @@ void ABlasterCharacter::MulticastEliminated_Implementation(bool bPlayerLeftGame)
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// Disable collision
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GetCapsuleComponent()->SetCollisionEnabled(ECollisionEnabled::NoCollision);
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GetMesh()->SetCollisionEnabled(ECollisionEnabled::NoCollision);
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AttachedGrenade->SetCollisionEnabled(ECollisionEnabled::NoCollision);
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// Elimination bot
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if (EliminationBotEffect)
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@ -293,7 +294,7 @@ void ABlasterCharacter::MulticastGainedTheLead_Implementation()
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{
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CrownComponent = UNiagaraFunctionLibrary::SpawnSystemAttached(
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CrownSystem,
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GetCapsuleComponent(),
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GetMesh(),
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FName(),
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GetActorLocation() + FVector(0.f, 0.f, 110.f),
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GetActorRotation(),
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