216 - Team Colors

This commit is contained in:
Kingsmedia 2022-05-30 17:32:44 +02:00
parent 37ee057440
commit 36c39f1c69
11 changed files with 2 additions and 1 deletions

View File

@ -210,6 +210,7 @@ void ABlasterCharacter::MulticastEliminated_Implementation(bool bPlayerLeftGame)
// Disable collision // Disable collision
GetCapsuleComponent()->SetCollisionEnabled(ECollisionEnabled::NoCollision); GetCapsuleComponent()->SetCollisionEnabled(ECollisionEnabled::NoCollision);
GetMesh()->SetCollisionEnabled(ECollisionEnabled::NoCollision); GetMesh()->SetCollisionEnabled(ECollisionEnabled::NoCollision);
AttachedGrenade->SetCollisionEnabled(ECollisionEnabled::NoCollision);
// Elimination bot // Elimination bot
if (EliminationBotEffect) if (EliminationBotEffect)
@ -293,7 +294,7 @@ void ABlasterCharacter::MulticastGainedTheLead_Implementation()
{ {
CrownComponent = UNiagaraFunctionLibrary::SpawnSystemAttached( CrownComponent = UNiagaraFunctionLibrary::SpawnSystemAttached(
CrownSystem, CrownSystem,
GetCapsuleComponent(), GetMesh(),
FName(), FName(),
GetActorLocation() + FVector(0.f, 0.f, 110.f), GetActorLocation() + FVector(0.f, 0.f, 110.f),
GetActorRotation(), GetActorRotation(),