172 - Show the Widget Locally
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@ -59,13 +59,10 @@ void AWeapon::BeginPlay()
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{
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{
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Super::BeginPlay();
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Super::BeginPlay();
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if (HasAuthority())
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{
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AreaSphere->SetCollisionEnabled(ECollisionEnabled::QueryAndPhysics);
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AreaSphere->SetCollisionEnabled(ECollisionEnabled::QueryAndPhysics);
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AreaSphere->SetCollisionResponseToChannel(ECollisionChannel::ECC_Pawn, ECollisionResponse::ECR_Overlap);
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AreaSphere->SetCollisionResponseToChannel(ECC_Pawn, ECR_Overlap);
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AreaSphere->OnComponentBeginOverlap.AddDynamic(this, &AWeapon::OnSphereOverlap);
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AreaSphere->OnComponentBeginOverlap.AddDynamic(this, &AWeapon::OnSphereOverlap);
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AreaSphere->OnComponentEndOverlap.AddDynamic(this, &AWeapon::OnSphereEndOverlap);
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AreaSphere->OnComponentEndOverlap.AddDynamic(this, &AWeapon::OnSphereEndOverlap);
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}
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if (PickupWidget)
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if (PickupWidget)
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{
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{
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