2022-05-19 09:10:41 +00:00
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "RocketMovementComponent.h"
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2022-05-29 09:59:15 +00:00
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URocketMovementComponent::EHandleBlockingHitResult URocketMovementComponent::HandleBlockingHit(const FHitResult& Hit, float TimeTick,
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2022-05-19 09:10:41 +00:00
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const FVector& MoveDelta, float& SubTickTimeRemaining)
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{
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Super::HandleBlockingHit(Hit, TimeTick, MoveDelta, SubTickTimeRemaining);
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return EHandleBlockingHitResult::AdvanceNextSubstep;
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}
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void URocketMovementComponent::HandleImpact(const FHitResult& Hit, float TimeSlice, const FVector& MoveDelta)
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{
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// Rockets should not stop; only explode when their CollisionBox detects a hit
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}
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