2022-05-04 17:17:25 +00:00
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Weapon.h"
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#include "ProjectileWeapon.generated.h"
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/**
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*
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*/
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UCLASS()
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class BLASTER_API AProjectileWeapon : public AWeapon
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{
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GENERATED_BODY()
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2022-05-05 10:51:14 +00:00
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virtual void Fire(const FVector& HitTarget) override;
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2022-05-04 17:17:25 +00:00
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2022-05-05 10:51:14 +00:00
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private:
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UPROPERTY(EditAnywhere)
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TSubclassOf<class AProjectile> ProjectileClass;
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2022-05-04 17:17:25 +00:00
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2022-05-27 21:33:52 +00:00
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UPROPERTY(EditAnywhere)
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TSubclassOf<AProjectile> ServerSideRewindProjectileClass;
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2022-05-04 17:17:25 +00:00
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};
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