blaster/Source/Blaster/Weapon/Projectile.h

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2022-05-04 17:17:25 +00:00
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "Projectile.generated.h"
UCLASS()
class BLASTER_API AProjectile : public AActor
{
GENERATED_BODY()
public:
AProjectile();
virtual void Tick(float DeltaTime) override;
protected:
virtual void BeginPlay() override;
public:
UPROPERTY(EditAnywhere)
class UBoxComponent* CollisionBox;
};