blaster/Source/Blaster/HUD/Announcement.h

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "Announcement.generated.h"
/**
*
*/
UCLASS()
class BLASTER_API UAnnouncement : public UUserWidget
{
GENERATED_BODY()
public:
UPROPERTY(meta = (BindWidget))
class UTextBlock* AnnouncementText;
UPROPERTY(meta = (BindWidget))
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UTextBlock* CountdownText;
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UPROPERTY(meta = (BindWidget))
UTextBlock* AnnouncementMessage;
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};