60 lines
1.2 KiB
C++
60 lines
1.2 KiB
C++
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "PickupSpawnPoint.h"
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#include "Pickup.h"
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#include "Kismet/GameplayStatics.h"
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APickupSpawnPoint::APickupSpawnPoint()
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{
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PrimaryActorTick.bCanEverTick = true;
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bReplicates = true;
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}
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void APickupSpawnPoint::BeginPlay()
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{
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Super::BeginPlay();
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StartSpawnPickupTimer(nullptr);
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}
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void APickupSpawnPoint::SpawnPickup()
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{
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if (const int32 NumPickupClasses = PickupClasses.Num(); NumPickupClasses > 0)
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{
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const int32 Selection = FMath::RandRange(0, NumPickupClasses - 1);
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SpawnedPickup = GetWorld()->SpawnActor<APickup>(
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PickupClasses[Selection],
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GetActorTransform()
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);
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if (HasAuthority() && SpawnedPickup)
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{
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SpawnedPickup->OnDestroyed.AddDynamic(this, &APickupSpawnPoint::StartSpawnPickupTimer);
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}
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}
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}
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void APickupSpawnPoint::StartSpawnPickupTimer(AActor* Destroyed)
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{
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const float SpawnTime = FMath::RandRange(SpawnPickupTimeMin, SpawnPickupTimeMax);
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GetWorldTimerManager().SetTimer(
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SpawnPickupTimer,
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this,
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&APickupSpawnPoint::SpawnPickupTimerFinished,
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SpawnTime
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);
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}
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void APickupSpawnPoint::SpawnPickupTimerFinished()
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{
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if (HasAuthority())
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{
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SpawnPickup();
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}
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}
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void APickupSpawnPoint::Tick(float DeltaTime)
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{
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Super::Tick(DeltaTime);
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}
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