2022-05-07 09:04:11 +00:00
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Blueprint/UserWidget.h"
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2022-05-26 11:06:33 +00:00
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#include "Components/Image.h"
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2022-05-07 09:04:11 +00:00
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#include "CharacterOverlay.generated.h"
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/**
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*
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*/
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UCLASS()
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class BLASTER_API UCharacterOverlay : public UUserWidget
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{
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GENERATED_BODY()
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public:
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UPROPERTY(meta = (BindWidget))
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class UProgressBar* HealthBar;
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UPROPERTY(meta = (BindWidget))
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class UTextBlock* HealthText;
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2022-05-23 09:27:12 +00:00
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UPROPERTY(meta = (BindWidget))
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UProgressBar* ShieldBar;
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UPROPERTY(meta = (BindWidget))
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UTextBlock* ShieldText;
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2022-05-09 14:33:48 +00:00
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UPROPERTY(meta = (BindWidget))
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UTextBlock* ScoreValue;
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2022-05-09 15:16:41 +00:00
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UPROPERTY(meta = (BindWidget))
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UTextBlock* DefeatsValue;
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2022-05-09 16:39:41 +00:00
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UPROPERTY(meta = (BindWidget))
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UTextBlock* WeaponAmmoValue;
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2022-05-09 17:35:28 +00:00
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UPROPERTY(meta = (BindWidget))
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UTextBlock* CarriedAmmoValue;
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2022-05-10 08:40:23 +00:00
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UPROPERTY(meta = (BindWidget))
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UTextBlock* MatchCountdownText;
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2022-05-22 13:21:17 +00:00
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UPROPERTY(meta = (BindWidget))
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UTextBlock* GrenadesAmount;
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2022-05-26 11:06:33 +00:00
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UPROPERTY(meta = (BindWidget))
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UImage* HighPingImage;
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UPROPERTY(meta = (BindWidgetAnim), Transient)
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UWidgetAnimation* HighPingAnimation;
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2022-05-07 09:04:11 +00:00
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};
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