blaster/Source/Blaster/PlayerController/BlasterPlayerController.cpp

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2022-05-05 15:57:57 +00:00
// Fill out your copyright notice in the Description page of Project Settings.
#include "BlasterPlayerController.h"
2022-05-07 10:03:33 +00:00
#include "Blaster/HUD/BlasterHUD.h"
#include "Blaster/HUD/CharacterOverlay.h"
#include "Components/ProgressBar.h"
#include "Components/TextBlock.h"
void ABlasterPlayerController::BeginPlay()
{
Super::BeginPlay();
BlasterHUD = Cast<ABlasterHUD>(GetHUD());
}
void ABlasterPlayerController::SetHUDHealth(float Health, float MaxHealth)
{
BlasterHUD = BlasterHUD == nullptr ? Cast<ABlasterHUD>(GetHUD()) : BlasterHUD;
bool bHUDValid =
BlasterHUD &&
BlasterHUD->CharacterOverlay &&
BlasterHUD->CharacterOverlay->HealthBar &&
BlasterHUD->CharacterOverlay->HealthText;
if (bHUDValid)
{
const float HealthPercent = Health / MaxHealth;
BlasterHUD->CharacterOverlay->HealthBar->SetPercent(HealthPercent);
const FString HealthText = FString::Printf(TEXT("%d/%d"), FMath::CeilToInt(Health), FMath::CeilToInt(MaxHealth));
BlasterHUD->CharacterOverlay->HealthText->SetText(FText::FromString(HealthText));
}
}