28 lines
587 B
C
28 lines
587 B
C
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/GameState.h"
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#include "BlasterGameState.generated.h"
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/**
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*
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*/
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UCLASS()
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class BLASTER_API ABlasterGameState : public AGameState
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{
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GENERATED_BODY()
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public:
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virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
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void UpdateTopScore(class ABlasterPlayerState* ScoringPlayer);
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UPROPERTY(Replicated)
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TArray<class ABlasterPlayerState*> TopScoringPlayers;
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private:
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float TopScore = 0.f;
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};
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