blaster/Source/Blaster/Components/BuffComponent.h

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "BuffComponent.generated.h"
UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
class BLASTER_API UBuffComponent : public UActorComponent
{
GENERATED_BODY()
public:
UBuffComponent();
friend class ABlasterCharacter;
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void Heal(float HealAmount, float HealingTime);
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protected:
virtual void BeginPlay() override;
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void HealRampUp(float DeltaTime);
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private:
UPROPERTY()
class ABlasterCharacter* Character;
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bool bHealing = false;
float HealingRate = 0;
float AmountToHeal = 0.f;
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public:
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
};