2022-05-07 11:03:19 +00:00
|
|
|
// Fill out your copyright notice in the Description page of Project Settings.
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include "CoreMinimal.h"
|
|
|
|
#include "Projectile.h"
|
|
|
|
#include "ProjectileBullet.generated.h"
|
|
|
|
|
|
|
|
/**
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
UCLASS()
|
|
|
|
class BLASTER_API AProjectileBullet : public AProjectile
|
|
|
|
{
|
|
|
|
GENERATED_BODY()
|
|
|
|
|
2022-05-19 09:10:41 +00:00
|
|
|
public:
|
|
|
|
|
|
|
|
AProjectileBullet();
|
|
|
|
|
2022-05-07 11:03:19 +00:00
|
|
|
protected:
|
|
|
|
|
|
|
|
virtual void OnHit(UPrimitiveComponent* HitComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, FVector NormalImpulse, const FHitResult& Hit) override;
|
|
|
|
|
|
|
|
};
|