2022-05-20 10:10:21 +00:00
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "HitScanWeapon.h"
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#include "Shotgun.generated.h"
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/**
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*
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*/
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UCLASS()
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class BLASTER_API AShotgun : public AHitScanWeapon
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{
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GENERATED_BODY()
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public:
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2022-05-26 13:06:27 +00:00
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virtual void FireShotgun(const TArray<FVector_NetQuantize>& HitTargets);
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void ShotgunTraceEndWithScatter(const FVector& HitTarget, TArray<FVector_NetQuantize>& HitTargets);
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2022-05-20 10:10:21 +00:00
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private:
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UPROPERTY(EditAnywhere, Category = "Weapon Scatter")
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uint32 NumberOfPellets = 10;
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};
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