blaster/Source/Blaster/PlayerController/BlasterPlayerController.h

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/PlayerController.h"
#include "BlasterPlayerController.generated.h"
/**
*
*/
UCLASS()
class BLASTER_API ABlasterPlayerController : public APlayerController
{
GENERATED_BODY()
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public:
void SetHUDHealth(float Health, float MaxHealth);
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void SetHUDScore(float Score);
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void SetHUDDefeats(int32 Defeats);
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void SetHUDWeaponAmmo(int32 Ammo);
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void SetHUDCarriedAmmo(int32 Ammo);
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virtual void OnPossess(APawn* InPawn) override;
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protected:
virtual void BeginPlay() override;
private:
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UPROPERTY()
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class ABlasterHUD* BlasterHUD;
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};