2022-05-22 21:48:23 +00:00
|
|
|
// Fill out your copyright notice in the Description page of Project Settings.
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include "CoreMinimal.h"
|
|
|
|
#include "Pickup.h"
|
|
|
|
#include "HealthPickup.generated.h"
|
|
|
|
|
|
|
|
/**
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
UCLASS()
|
|
|
|
class BLASTER_API AHealthPickup : public APickup
|
|
|
|
{
|
|
|
|
GENERATED_BODY()
|
|
|
|
|
|
|
|
public:
|
|
|
|
AHealthPickup();
|
|
|
|
|
|
|
|
protected:
|
2022-05-23 21:45:28 +00:00
|
|
|
virtual void OnOverlap(ABlasterCharacter* BlasterCharacter) override;
|
2022-05-22 21:48:23 +00:00
|
|
|
|
|
|
|
private:
|
|
|
|
UPROPERTY(EditAnywhere)
|
|
|
|
float HealAmount = 100.f;
|
|
|
|
|
|
|
|
UPROPERTY(EditAnywhere)
|
2022-05-23 10:35:20 +00:00
|
|
|
float HealingTime = 2.f;
|
2022-05-22 21:48:23 +00:00
|
|
|
|
|
|
|
};
|