blaster/Source/Blaster/Weapon/Casing.cpp

21 lines
333 B
C++
Raw Normal View History

2022-05-05 13:49:24 +00:00
// Fill out your copyright notice in the Description page of Project Settings.
#include "Casing.h"
ACasing::ACasing()
{
PrimaryActorTick.bCanEverTick = false;
CasingMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("CasingMesh"));
SetRootComponent(CasingMesh);
}
void ACasing::BeginPlay()
{
Super::BeginPlay();
}