2022-05-22 21:48:23 +00:00
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "HealthPickup.h"
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#include "Blaster/Character/BlasterCharacter.h"
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2022-05-22 22:16:27 +00:00
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#include "Blaster/Components/BuffComponent.h"
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2022-05-22 21:48:23 +00:00
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AHealthPickup::AHealthPickup()
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{
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bReplicates = true;
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}
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void AHealthPickup::OnSphereOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex,
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bool bFromSweep, const FHitResult& SweepResult)
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{
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Super::OnSphereOverlap(OverlappedComponent, OtherActor, OtherComp, OtherBodyIndex, bFromSweep, SweepResult);
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ABlasterCharacter* BlasterCharacter = Cast<ABlasterCharacter>(OtherActor);
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if (BlasterCharacter)
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{
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2022-05-22 22:16:27 +00:00
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UBuffComponent* Buff = BlasterCharacter->GetBuff();
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if (Buff)
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{
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Buff->Heal(HealAmount, HealingTime);
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}
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2022-05-22 21:48:23 +00:00
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}
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Destroy();
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}
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