blaster/Source/Blaster/Pickups/AmmoPickup.cpp

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2022-05-22 20:56:28 +00:00
// Fill out your copyright notice in the Description page of Project Settings.
#include "AmmoPickup.h"
#include "Blaster/Character/BlasterCharacter.h"
#include "Blaster/Components/CombatComponent.h"
void AAmmoPickup::OnSphereOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex,
bool bFromSweep, const FHitResult& SweepResult)
{
Super::OnSphereOverlap(OverlappedComponent, OtherActor, OtherComp, OtherBodyIndex, bFromSweep, SweepResult);
ABlasterCharacter* BlasterCharacter = Cast<ABlasterCharacter>(OtherActor);
if (BlasterCharacter)
{
UCombatComponent* Combat = BlasterCharacter->GetCombat();
if (Combat)
{
Combat->PickupAmmo(WeaponType, AmmoAmount);
}
}
Destroy();
}