44 lines
836 B
C
44 lines
836 B
C
|
// Fill out your copyright notice in the Description page of Project Settings.
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
#include "CoreMinimal.h"
|
||
|
#include "GameFramework/Actor.h"
|
||
|
#include "Pickup.generated.h"
|
||
|
|
||
|
UCLASS()
|
||
|
class BLASTER_API APickup : public AActor
|
||
|
{
|
||
|
GENERATED_BODY()
|
||
|
|
||
|
public:
|
||
|
APickup();
|
||
|
virtual void Tick(float DeltaTime) override;
|
||
|
virtual void Destroyed() override;
|
||
|
|
||
|
protected:
|
||
|
virtual void BeginPlay() override;
|
||
|
|
||
|
UFUNCTION()
|
||
|
virtual void OnSphereOverlap(
|
||
|
UPrimitiveComponent* OverlappedComponent,
|
||
|
AActor* OtherActor,
|
||
|
UPrimitiveComponent* OtherComp,
|
||
|
int32 OtherBodyIndex,
|
||
|
bool bFromSweep,
|
||
|
const FHitResult& SweepResult
|
||
|
);
|
||
|
|
||
|
private:
|
||
|
UPROPERTY(EditAnywhere)
|
||
|
class USphereComponent* OverlapSphere;
|
||
|
|
||
|
UPROPERTY(EditAnywhere)
|
||
|
class USoundCue* PickupSound;
|
||
|
|
||
|
UPROPERTY(EditAnywhere)
|
||
|
UStaticMeshComponent* PickupMesh;
|
||
|
|
||
|
public:
|
||
|
};
|