42 lines
789 B
C
42 lines
789 B
C
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "PickupSpawnPoint.generated.h"
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UCLASS()
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class BLASTER_API APickupSpawnPoint : public AActor
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{
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GENERATED_BODY()
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public:
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APickupSpawnPoint();
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virtual void Tick(float DeltaTime) override;
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protected:
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virtual void BeginPlay() override;
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UPROPERTY(EditAnywhere)
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TArray<TSubclassOf<class APickup>> PickupClasses;
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UPROPERTY()
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APickup* SpawnedPickup;
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UPROPERTY(EditAnywhere)
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float SpawnPickupTimeMin;
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UPROPERTY(EditAnywhere)
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float SpawnPickupTimeMax;
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void SpawnPickup();
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UFUNCTION()
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void StartSpawnPickupTimer(AActor* Destroyed);
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void SpawnPickupTimerFinished();
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private:
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FTimerHandle SpawnPickupTimer;
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};
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