2022-05-22 20:56:28 +00:00
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Pickup.h"
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#include "Blaster/Weapon/WeaponTypes.h"
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#include "AmmoPickup.generated.h"
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/**
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*
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*/
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UCLASS()
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class BLASTER_API AAmmoPickup : public APickup
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{
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GENERATED_BODY()
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protected:
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2022-05-23 21:45:28 +00:00
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virtual void OnOverlap(ABlasterCharacter* BlasterCharacter) override;
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2022-05-22 20:56:28 +00:00
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private:
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UPROPERTY(EditAnywhere)
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int32 AmmoAmount = 30;
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UPROPERTY(EditAnywhere)
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EWeaponType WeaponType;
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};
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