blaster/Source/Blaster/HUD/CharacterOverlay.h

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "CharacterOverlay.generated.h"
/**
*
*/
UCLASS()
class BLASTER_API UCharacterOverlay : public UUserWidget
{
GENERATED_BODY()
public:
UPROPERTY(meta = (BindWidget))
class UProgressBar* HealthBar;
UPROPERTY(meta = (BindWidget))
class UTextBlock* HealthText;
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UPROPERTY(meta = (BindWidget))
UTextBlock* ScoreValue;
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UPROPERTY(meta = (BindWidget))
UTextBlock* DefeatsValue;
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UPROPERTY(meta = (BindWidget))
UTextBlock* WeaponAmmoValue;
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UPROPERTY(meta = (BindWidget))
UTextBlock* CarriedAmmoValue;
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UPROPERTY(meta = (BindWidget))
UTextBlock* MatchCountdownText;
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UPROPERTY(meta = (BindWidget))
UTextBlock* GrenadesAmount;
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};