2022-05-05 15:57:57 +00:00
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/PlayerController.h"
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#include "BlasterPlayerController.generated.h"
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/**
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*
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*/
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UCLASS()
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class BLASTER_API ABlasterPlayerController : public APlayerController
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{
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GENERATED_BODY()
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2022-05-07 10:03:33 +00:00
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public:
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void SetHUDHealth(float Health, float MaxHealth);
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2022-05-09 14:33:48 +00:00
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void SetHUDScore(float Score);
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2022-05-09 15:16:41 +00:00
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void SetHUDDefeats(int32 Defeats);
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2022-05-09 16:39:41 +00:00
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void SetHUDWeaponAmmo(int32 Ammo);
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2022-05-09 17:35:28 +00:00
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void SetHUDCarriedAmmo(int32 Ammo);
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2022-05-08 19:16:19 +00:00
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virtual void OnPossess(APawn* InPawn) override;
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2022-05-07 10:03:33 +00:00
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protected:
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virtual void BeginPlay() override;
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private:
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2022-05-09 15:16:41 +00:00
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UPROPERTY()
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2022-05-07 10:03:33 +00:00
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class ABlasterHUD* BlasterHUD;
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2022-05-05 15:57:57 +00:00
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};
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