2022-04-28 10:18:21 +00:00
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Character.h"
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#include "BlasterCharacter.generated.h"
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UCLASS()
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class BLASTER_API ABlasterCharacter : public ACharacter
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{
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GENERATED_BODY()
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public:
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ABlasterCharacter();
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2022-04-28 10:41:43 +00:00
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virtual void Tick(float DeltaTime) override;
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virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
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2022-04-28 10:18:21 +00:00
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protected:
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virtual void BeginPlay() override;
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2022-04-28 10:41:43 +00:00
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private:
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UPROPERTY(VisibleAnywhere, Category="Camera")
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class USpringArmComponent* CameraBoom;
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2022-04-28 10:18:21 +00:00
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2022-04-28 10:41:43 +00:00
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UPROPERTY(VisibleAnywhere, Category="Camera")
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class UCameraComponent* FollowCamera;
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public:
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2022-04-28 10:18:21 +00:00
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};
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