blaster/Source/Blaster/Pickups/ShieldPickup.cpp

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// Fill out your copyright notice in the Description page of Project Settings.
#include "ShieldPickup.h"
#include "Blaster/Character/BlasterCharacter.h"
#include "Blaster/Components/BuffComponent.h"
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void AShieldPickup::OnOverlap(ABlasterCharacter* BlasterCharacter)
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{
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Super::OnOverlap(BlasterCharacter);
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if (UBuffComponent* Buff = BlasterCharacter->GetBuff())
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{
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Buff->ReplenishShield(ShieldReplenishAmount, ShieldReplenishTime);
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}
Destroy();
}